Jetson Thor Research

Articles

Research

  • Seeing Machines HMR: Real-time 3D Human Mesh Recovery at up to 180 FPS on NVIDIA Jetson Thor - 2026-09-30 - Research Publication - Embedded 3D human reconstruction from RGB or RGB-D inputs, evaluated on Jetson Thor. - source: seeingmachines.com
  • xperception -- Making Robotic Grasping Easier - 2026-07-14 - Research Publication - However, conventional vision systems remain a bottleneck, requiring extensive data collection and model retraining whenever a new object is introduced to the production line. - source: arxiv.org
  • NVIDIA announces Isaac GR00T open reference humanoid for academic research - 2026-06-01 - Research Publication - Announces an open humanoid reference design combining a Unitree H2 Plus body, Sharpa tactile hands, Jetson Thor onboard compute, and Isaac GR00T software workflows. - source: nvidianews.nvidia.com
  • FOUND-IT: Foundation-model-first Task-driven 3D Scene Graphs with Granularity on Demand - 2026-05-25 - Research Publication - We present the first approach to build hierarchical task-driven 3D scene graphs of arbitrary indoor or outdoor environments using an uncalibrated monocular camera in real-time. We leverage geometric foundation models to… - source: arxiv.org
  • 2.5-D Decomposition for LLM-Based Spatial Construction - 2026-05-08 - Research Publication - Autonomous systems that build structures from natural-language instructions need reliable spatial reasoning, yet large language models (LLMs) make systematic coordinate errors when generating three-dimensional block… - source: arxiv.org
  • Shallow-π: Knowledge Distillation for Flow-based VLAs - 2026-01-28 - Research Publication - The growing demand for real-time robotic deployment necessitates fast and on-device inference for vision-language-action (VLA) models. Within the VLA literature, efficiency has been extensively studied at the token level… - source: arxiv.org
  • VGGT-SLAM 2.0: Real-time Dense Feed-forward Scene Reconstruction - 2026-01-27 - Research Publication - The authors present VGGT-SLAM 2.0, a real-time RGB feed-forward SLAM system which substantially improves upon VGGT-SLAM for incrementally aligning submaps created from VGGT. - source: arxiv.org

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