Worldmodeldata

Summary

About

About Worldmodeldata

Worldmodeldata captures information from inside a game engine, including each object's position, orientation and velocity. Controller and keyboard inputs are linked to the frames and state changes they produce, allowing researchers to train on relationships between actions and subsequent outcomes. The dataset also includes human annotations of goals, subgoals and planning.

Customers receive structured exports in Parquet, HDF5 or JSON-L for use in training pipelines. Framework agreements can cover additional game titles, custom property extraction, live engine instrumentation and specialised export formats. The company also offers controlled scenarios built from commercial games, enabling a research programme to specify the environments and behaviours it needs represented in the data.

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Updated

Articles

Funding

Investors

  • Iona Star Capital - Lead - VC - 1 funding event - first seen 2026-07-06

Team

  • Rhea Loucas - Founder and CEO
  • Lord Richard Allan - Chairman
  • Yann LeCun - Senior Science Advisor

Research

  • Worldmodeldata publishes position paper on game-generated AI training data

    2025-09-03 - Research Publication - The paper examines game-generated trajectories as a source of structured AI training data. It discusses Joint-Embedding Predictive Architectures and world-model learning. The work connects gameplay data with physical-AI, planning and self-supervised-learning research.

    Source

Timeline

Events

Context

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Shared workflows

Context tags

  • Embodied AI world models - Stack Layer - Official product and research material centres on world-model and embodied-AI training.
  • Physical AI training data - Stack Layer - Worldmodeldata sells action-conditioned gameplay datasets specifically for physical-AI and robotics model training.
  • Embodied world model training - Workflow - The synchronized gameplay stack is designed for training world models from action-conditioned trajectories.